Improvised Theatre – From the Romans to
Theatresports and ‘Whose Line Is It Anyway?’
Improvisational
and devised theatre is one of the oldest 'styles' of theatre. This entry has a version of an improvised theatre competition that be done online with students. If you only require this, skip to the online sub-section at the end.
Since drama
pre-dates the invention of writing, long before we started writing scripts we
were telling stories by acting them out. The oldest drama, the oral tradition
of storytelling developed and survived not just because storytellers were able
to remember old stories, but also because they were able to improvise, change
and adapt old stories and because they were able to develop new stories which
related to new contexts. Likewise, the old drama forms of dance drama and mask
drama survived primarily because new movements, new masks and variations were
constantly developed to adapt and add new situations, stories and characters.
As the
Roman Empire expanded in about 500 BC, Greek cultural ideas such as drama were
embraced into and changed by the Romans. However, Roman theatre was more
diverse and extensive than that of theatre form before it. From the beginning
of the Roman Empire, interest in full-length drama declined in favour of a
broader variety of theatrical entertainments. Some people say this came from
the decadence of some aspects of Ancient Roman society. Ancient Roman scripted
plays and short dramas also probably increasingly involved an iamount of
improvisation, especially comedies and both the tragedies of Andronicus and the
comedies of Naevius show evidence of sections which were probably improvised or
continuously revised and extrapolated. The Roman comedies that have survived
(those of Plautus and Terence are the most well known) are all fabula
palliata (comedies based on Greek subjects) and in re-working the Greek
originals and introducing musical accompaniment to much of the dialogue, these
Roman writers are creating the beginnings of extrapolation, adaptation and
devising through adaptation. Plautus, the more popular of the two, wrote
between 205 and 184 BCE and twenty of his comedies survive. His farces seem to
have moments which seem to provide ample opportunity for actors to extrapolate
and maybe improvise and the fact that during this period troupes of
professional and semi-professional actors started to emerge, suggests that even
these playwrights probably relied on the stock characters and standard physical
jokes provided by actors working in an ensemble.
Over the
centuries, there have been many different improvisational styles. The most
direct ancestor of modern improvisation is probably the Commedia Dell'Arte,
which was popular throughout Europe for almost 200 starting in the mid-1500's.
Troupes of performers would travel from town to town, presenting shows in the
public squares and on makeshift stages. They would improvise all their own
dialogue, within a framework provided by a set "scenario".
After the
Commedia died off, improvisational theatre faded into obscurity as theatre saw
the rise of the playwright and the director. Although some improvisation was
part of the music hall, vaudeville and pantomime traditions of the 19th
centuries, it was not until the 20th century that we see
improvisation come again into its own as a style of theatre performance and
theatre development process. Much of the credit for the 20th
centuries ‘rediscovery’ of improvisation should be credited to two people, Keith
Johnstone and Viola Spolin who separately and spontaneously re-invented and
re-shaped the craft of improvisation as it exists today.
Back in
the 1920's and 1930's, an American woman named Viola Spolin (1906-1994) began
to develop a new approach to the teaching of acting. It was based on the simple
and powerful idea that children would enjoy learning the craft of acting if it
were presented as a series of games. Spolin trained initially as a settlement
worker and used the techniques of Neva Boyd learnt by her while studying at the
Neva Boyd Group Work School in Chicago and her own psycho-drama, creativity and
improvisational techniques to help settle and work with inner city migrant
children. She went on to work as a drama advisor for the Chicago branch of the
Works Progress Administration’s Recreational Project from 1939 until 1941 and
she was visionary in seeing the possibilities that theatre training could
provide to break down cultural and ethnic divides and develop social, cultural
and interpersonal skills.
By 1946,
Spolin had formed the Young Actor’s Company in Hollywood to develop her Theatre
Games system further. She returned to Chicago in 1955 to work with various
companies including the Playwright’s Theatre Club and the Compass Players
(founded by David Shepherd but steered by significant work done by Spolin’s son
Paul Sills). She then went on to work with the Second City Company and
published her most significant work on her techniques entitled Improvisation for the Theatre which was
published in 1963 which outlined 220 drama games and exercises and has inspired
teachers, actors and educators for years to come.
Spolin's
son, Paul Sills, built on his mother's work and was one of the driving forces
of improvisational theatre building momentum in the United States and Canada. Along
with people like Del Close and David Shepherd, Sills created an ensemble of
actors who developed a kind of "modern Commedia" which would appeal
to the average man in the street. As with Theatresports and the original
Commedia, the goal was to create theatre that was accessible to everyone.
The group
that sprang from the work of Sills, Shepherd and Close, called The Compass, was
extremely successful. It brought people to the theatre who in many cases had
never gone before, and eventually led to the development of a company called
Second City. Through The Compass and Second
City, Spolin's Theatre Games went on to influence an entire generation of
improvisational performers. Her work in the early 1970’s with Sill’s Story
Theater which appeared as a television production is remembered by many.
As the
1970’s drew on, Spolin concentrated her work more on training and in 1975 her
file card system called the ‘Theater Game File’ was published and produced. She
went on to train professional Theater Games coaches and educators at the Spolin
Theater Game Center during the 1970’s and 1980’s. In 1985 Spolin’s ‘Theater
Games for Rehearsal: A Director’s Handbook’ was published. Spolin continued to
teach and train people up until the early 1990’s.
Keith
Johnstone (1933-present) started formulating his theories about creativity and
spontaneity while growing up in England and working with the Royal Court
Theatre in the 1950’s and 1960’s. He later brought his ideas and techniques
into his teaching at the University of Calgary in the 1970’s and 1980’s.
Johnstone felt that theatre had become pretentious, which is why the average
man in the street didn't even consider attending it. Johnstone wanted to bring
theatre to the people who went to sporting and boxing matches, the same
audience that Shakespeare had written for in his day.
Johnstone
decided that one approach would be to combine elements of both theatre and
sports, to form a hybrid called Theatresports. The trappings of team sports
were adapted to the improvisational theatre context; teams would compete for
points awarded by judges, and audiences
would be encouraged to cheer for good scenes and jeer the judges ("kill
the umpire!"). Johnstone’s first substantial written work on his system
and techniques was the highly successful ‘Impro’ published in 1979. His work
with Loose Moose Theatre Company which he co-founded in Canada in 1977,
furthered these techniques particularily his concepts of ‘Gorilla Theatre’,
Micetro’ (also known as the ‘Maestro’ or ‘Life Game’ principles. His work was
further documented and outlined in his 1999 book ‘Improvisation for
Storytellers’.
Through
Theatresports, Johnstone's ideas have gone on to influence (directly or
indirectly) almost every major improv group. His work in Theatresports were
directly borrowed from to form the highly success set of improve shows and
television series known as ‘Whose Line Is It Anyway?’.
Exercises
and Lessons on Improvisation, Theatre Games and Theatresports
Here are some simple improvisational
games that can be played in class. They can be used to develop communication and inter-personal skills. Alternatively, they can be used to develop improvisational material and ideas for a group devised play or piece of theatre. Another alternative is to use these games and the categories suggested to run a Theatresports or ‘Whose Line Is
It Anyway?’ style competition.
Category 1 - STORY Games
Word at a Time Story (1min.)
The team is
given a Title for their story and they must tell a story a word at a time.
Hint: Don't look at one another.
Look at the audience. Make the story interesting even if it is bizarre. Try to
animate, gesticulate and enliven every word. Make sure you create a good ending
when you hear "10 seconds to go!". Remember: 4 people needed. Tell a story a word at a time.
Line at a Time Story (1min.)
The team is
given a Title or First Line for their story and they must tell a story a line
at a time.
Hint: Don't look at one another.
Look at the audience. Try to animate, gesticulate and enliven every word. It is
sometimes better to "pass the story on" in the middle of sentence. It
is sometime better to start your story continuation with "but..." or
"and...". Make the story interesting even if it is bizarre. Make sure
you create a good ending when you hear "10 seconds to go!". Remember:
4 people needed, Tell a story a line, phrase or sentence at a time.
Death in a Minute (1min.)
1 player leaves the room The other 3
persons are given a place, a murder weapon and a victim. These actors cannot
speak or utter these three words or use similar utterances. The other person
enters the room but stands to the side initially. The 3 actors start to act the
beginning of a scene (usually trying to show where they are first). The other
actor enters into the scene and starts to act in the scene with the 3 actors.
Tension builds in the scene as the removed other actor tries to work out and
act where the setting, work out what the murder weapon is and work out who they
have to murder. When the removed other actor hears "10 seconds to go!" He/She kills who they believe should be
killed using the correct murder weapon. The removed other actor is called aside
and they are asked:
"Where were you? What was the
murder weapon? Who did you have to kill?"
Answering these questions
effectively will result in a high technical mark.
Hint: Try to spend 10 seconds
establishing the scene/setting. Then let the removed other actor come in and
interact for 10 seconds. Spend 15 seconds establishing the characters
especially who "needs" to be murdered (perhaps they are the most
annoying character). Then spend 10 seconds establishing the "murder
weapon" (but do not utter the name of the object). Spend the last 10
seconds murdering the victim and reacting to the murder.
In a... With a... While a ...
(1min.)
Story - Place, Object, Happening
The conductor gets a Place, Object,
Happening from the audience. The players must act out a story that
contains each of the three audience suggestions.
Hint: The suggestion are normally
incongruous so the more the bizarre the story is the better. Try to start with
the place, then move onto the object appearing or being discovered and then
have the event or happening occur.
Alphabet Scene (1min.)
The conductor will ask for a
situation or location. Two players carry on a conversation, taking turns
speaking. The first player must start with a sentence beginning with a word
beginning with the letter "A", the second player starts with
"B", and so on. Variations of this game include: using more than two
players, selecting a random place in the alphabet to begin, doing the alphabet
backwards.
Example:
# 1 "Amazing weather we're having."
# 2 "Beats the weather we had last week."
# 1 "Cold as hell."
# 2 "Didn't think hell was really all that cold."
Hint:
Leave one actor off stage in case the others become blocked or stop. Then let
that actor come on and "save" them. Remember: The group act out a
scene. Each new utterance begins with a new letter of the alphabet.
Time Warp
Time Warp
is usually played as a 1 or 2 minute game. The team is given a situation such
as The First Day at School or The Bank Robbery or Building a Cubbyhouse.
The group
is given 20 seconds to prepare. The group then quickly decides which character
they are going to act and a plot brief outline for their first 30 second scene
(remember to decide how the scene will start). When the 20 second preparation
time is over, the group begins the scene. The group acts out a thirty second
scene. The Teacher yells “Time Warp” and then shouts out a time change e.g. “1
year later” or “two hours before”. The students go straight into acting out the
new scene using primarily the same characters. For a 1 minute game, the team do
one Time Warp and for a two minute game they do three Time Warps.
Hint: Try to keep the characters and
consistent. Always calculate the changes and the time warp from the original
scene.
Typewriter
The team is
given a title to the story. One member becomes the writer who sits at his/her
typewriter and starts to type or narrate the story as he/she writes it. The
other actors start to act out the story. The scene shifts from writer to actors
continuously.
Hint: Don't let the writer drive the
story the whole time. The "actors" should discover new things and
"make offers" to the writer. The writer should accept
"offers" and keep the story moving while searching for a good ending.
Story-in-the-style-of...
The group
is given a well-known story (e.g. Cinderella, Snow White, Red Riding Hood). The
group must act out the well-known story or part of the story but the group must
do this in a different style/genre. The style is given to the group via
suggestions (e.g. Western, Action, Sci-Fi, Romance, Soap Opera, Gangster).
Hint: You don't need to act out all
of the story. Try to choose a style which is totally different to the original
story but keep the plot elements of the original story fairly accurate.
Emotional Transition (1 min.)
The
conductor gets suggestions from the audience of a scene (e.g. At the Dentist,
The First Day of School, At the Bus Stop). The team are given an emotional
state to start the scene (e.g. Despair) and one to end the scene (e.g.
Happiness). The group acts out the scene with the initial given emotion and at
about 20 seconds into the scene they let the new emotion start to creep in
until it dominates the scene at the end.
Hint: Try to have the transition
between the two emotions happen slowly. Try to also create a reason to change
the emotions.
Emotional Replay (1 min. - 2 min.)
The
conductor gets suggestions from the audience of a scene (e.g. At the Dentist,
The First Day of School, At the Bus Stop). The team are given an emotional
state to start the scene (e.g. Despair). The team act out a 20 second scene.
The conductor yells "stop". The team are then given another emotion
and they must repeat the same scene with the new emotion. The scene is done 3 -
6 times.
Hint: Try to keep the lines and
action of the original scene virtually the same.
Emotional Rollercoaster
The
conductor gets suggestions from the audience of a scene (e.g. At the Dentist,
The First Day of School, At the Bus Stop). The team are given an emotional
state to start the scene (e.g. Despair). The group acts out the scene in the
given emotion until the conductor shouts “Freeze”. The group freezes. A new
emotion is given (e.g. exaltation) and the group then continues the scene using
the new emotion. This process is repeated three or four times such that the
group gets to continue the scene in about four different emotional states.
Hint: Launch straight into the new
emotion and then find a reason for why you have changed. Everyone should act
the new emotion.
Emotional
Regions or 4 Square Emotions
The conductor gets a suggestion for a scene and for some emotional states from
the audience. The stage is divided into regions, with each region being
assigned one of the emotional states. Players construct a scene using the
suggestion. The scene starts in a neutral state. When the players enter a
particular region, they must acquire that emotion. A variation of this game is
to assign emotional qualities to particular objects on stage.
Hint: Start with only two actors on
the stage and establish the situation and at least 2 emotions first, then let
the other actors should come on. make sure actors shift from one area to
another to show the changes.
Category 3 - Movement Games
Space
Jump
Two players begin a scene on stage. At some point, one of the players offstage
will yell "Freeze" or “Space Jump”. The offstage player replaces one
of the two players onstage and begins an entirely different scene, based on the
position of the players.
Mime
The group
is given a situation and they must mime out the situation. No words or sounds
are permitted.
Expert Double Figures
Two members
of the group are the hands for the other two member of the group. One is an
expert and the other is an interviewer. Four players are needed for this game.
The conductor gets a field of expertise from the audience. The group pairs up.
Person 1 becomes an interviewer and will speak and be the body of the
interviewer while Person 2 gets behind Person 1 putting their arms under Person
1’s arm pits. Person 2 becomes the arms for Person 1 and she/he does all the
gestures for Person 1. Person 3 is the voice of the expert while Person 4 is
behind Person 3 acting as the arms of Person 3. An interview is conducted with
the expert.
Gibberish Interpreter
This
normally is played with only 3 players so chose the most appropriate actors for
the right job. A special gibberish is selected for the group (i.e. Swedish
Gibberish or Italian Gibberish). One actor is the Interviewer (he/she only
speaks English), One is the Gibberish Speaker (he/she only speaks gibberish not
English) and the final actor is the Interpreter (he/she speaks both gibberish
and English). The scene is conducted as an interview (a bit like a television
interview) of the gibberish speaker who is an expert in a certain area (e.g. A
Famous Swedish Pastry Chef or An Italian Pasta Maker). In the last 10 seconds
the Interviewer should wrap up the scene and thank their guest.
Foreign Film
The group
is given a type of Foreign Film (e.g. Bollywood, Hong Kong Kung Fu, French Love
Film, Italian Spaghetti Western) and they are given a title for the film (e.g. Bombay Alive, Kick my Chinese Junk or The
Searchers in Verona). Two actors (A and B) act out the film or a scene from
the film. The other two actors (C and D) act as English Interpreters (C
translates for A and D translates for B).
Actors should try to speak one at a time and A and B should wait until C
and D have translated the previous foreign language utterance before they speak
their response.
Animal Kingdom
Each actor
is given an animal. They must act in the scene as a human who has the qualities
of that animal (e.g. for a pig perhaps the actor is a human who is always
eating). The actors act out a simple situation (e.g. at the bus stop). Try to
start with one character on stage and then the other characters should enter
one by one. try to let the characters drive the scene.
Category 4 - Rhymes and Music
Rhyming
Couplets
The players act out a scene using only rhyming couplets.
Limerick
Five players stand side by side. The first player asks for a word to use in the
limerick. The players then create a limerick.
Madrigal
Works best with three players. Each player get a phrase or line. For Example:
Player 1 gets a "Simple phrase from Shakespeare." Player 2 gets a
"Common Advertising Slogan". Player 3 gets a "Fictitious
Headline from The Enquirer." Player 1 sings his phrase through twice. Then
Player 2, then Player 3. After all three lines have been heard, the singers
weave words and phrases in and out of each others lines, creating new lines. Players
trade focus, harmonies, tempos, words, etc.
Musical
The team is given a situation or well known story. They must act and sing the
story or situation out. The usual format of a musical is 10 seconds of dialogue
and then the actors burst into a song. Another 10 seconds of dialogue and then
the actors burst into song. This continues until the end of the scene. Musicals
normally involve love, villains or evil people and a soppy or happy ending
(e.g. Actors may act out a musical of
The Day Posh Spice met David Beckham. The actor acts out Beckham driving
home from football and then he sings the song, "Football is Boring" and then we see Posh coming home from a
concert and she talks to the audience about how she wants something more in her
life and then she sings "I Need More
Spice in My Life Than the Spice Girls". Subsequently, the actors act
out the meeting between them and... etc.).
ABBA Poetry (1 min.)
Like line
at a time story, this is done a line at a time but it is poetry. The group is
given a title to the Poem and they must spontaneously invent a poetic verse
about the topic. The poem is done in four line stanzas and Line 1 rhymes with
Line 4 and Line 2 rhymes with Line 3. Usually the poem needs 3 or 4 stanzas
thus 12 to 16 lines.
Song - Musical Style
Actors must
make up an original song about a topic and they must do it in the style
designated (e.g. Skaterboy could be
done as a Britney Spears song or as an Eminen song or as a Wiggles song).
Opera
The group
must sing the scene as an opera. Everything must be sung. A long death scene or
a love scene should take place. It should be melodramatic and over-the-top.
ONLINE THEATRESPORTS COMPETITION
'TheatreSports Competition'
(Students can be trained before in these games or the
teacher or the Senior Drama students can teach the students the games online)
Welcome to the Theatresports/Whose Line is it Anyway?
Competition.
The basic guidelines
are as follows:
1) Each
player will nominate a team that they are part of 4 players (or a maximum of 5
players) per team.
2) Each
team must have a team captain
3) Competitors
will come from Years 7-10.
4) We
will play 6 rounds. Each team will play in 5 rounds and then the top four teams
compete in the 5th and final round. If teams are equal at this point
then a playoff is initiated.
5) Team
can either make an individual video of their segment/part or the team can make
a joint video with all the players on one screen. This can be done in Zoom, or
GoogleHangouts or Google Meets (the teacher will decide the format).
The Structure of the Theatresports Online Competition
Theatresports is usually played in a 6 round competition. We
will be playing a 6 Round competition.
Round 1 - All Teams play. All teams play a 1 minute game of Line at
a time story.
Round 2 - All Teams play. All teams play a 1 minute game where the judges choose the category but the team
chooses the game they wish to play.
Round 3 – All teams play. All teams play and do a Tick Tock.
They may use the Tick Tock app or a similar app that allows sharing of a short
video.
Round 4 – All teams play. All teams play one 2 minute game of their own choice from
a choice given by the judges.
Round 5 - All Teams play. All teams play a 1 minute game where the judges choose the category or the game is
randomly chosen for the team. The judges or teacher chooses the specific
elements the team must use.
Round 6 – The top two teams play. All teams play one 2 minute game of their own choice from
a choice given by the judges. The team with the highest cumulative score wins
the competition.
So let’s introduce our teams for this competition and give
them a big round of applause.
The first team is
___________________________
The second team is
___________________________
The third team is
___________________________
The fourth team is
___________________________
ETC.
The other important people we need to introduce are our
scorekeepers: _________________________ and __________________________
Finally the people who you will love and hate– the judges.
(You can also have one or two judges instead)
Our story judge is ________________
Our character judge is _______________
Our Technical Judge is __________________
And Finally our Hanging Judge is _________________
Without further adieu let’s get started can we please have
up the captains of each team onscreen. Team 1. Can the Captain of team 1 give
us the name of their team and introduce the members.
Team 1 Captain on video:
Now in Round 1 you are going to do a a Word game and the
Game is ‘Line at a Time Story. (Depending on if these is live streamed or
pre-recorded, the teacher can either give the team a title or first line to the
story or the Team Captain can state what their first line or title is).
Team 1 Play the game of Line at a Time Story (see below)
Let’s here from our judges.
Our story judge gives ________________
Our character judge gives _______________
Our Technical Judge gives __________________
And Finally our Hanging Judge gives _________________
Okay. onto the second team...
STRUCTURE REPEATS ITSELF UNTIL ALL TEAMS HAVE PLAYED.
Let’s look at the scores at the end of Round 1.
In 5th place we have ….
In 4th…..
And in First place we have ___________________
Let’s move into round 2.
Let’s move onto Round 3
Let’s move onto Round 4
Let’s move onto Round 5
So we need to say goodbye to a number of teams as we move
into the Round 6 final.
The Games for the Theatresports Online
Category 1 - STORY Games
Word at a Time Story
(1min.)
The team is given a Title for their story and they must tell
a story a word at a time.
Hint: Don't look at one another. Look at the audience.
Make the story interesting even if it is bizarre. Try to animate, gesticulate
and enliven every word. Make sure you create a good ending when you hear
"10 seconds to go!". Remember: 4
people needed. Tell a story a word at a time.
Line at a Time
Story (1min.)
The team is given a Title or First Line for their story and
they must tell a story a line at a time.
Hint: Don't look at one another. Look at the audience.
Try to animate, gesticulate and enliven every word. It is sometimes better to
"pass the story on" in the middle of sentence. It is sometime better
to start your story continuation with "but..." or "and...".
Make the story interesting even if it is bizarre. Make sure you create a good
ending when you hear "10 seconds to go!". Remember: 4 people needed,
Tell a story a line, phrase or sentence at a time.
Death in a Minute (1min.)
1 player leaves their room or the video chat. The
other 3 persons are given a place, a murder weapon and a victim. These actors
cannot speak or utter these three words or use similar utterances. The other
person enters the room or video chat but stands to the side initially. The 3
actors start to act the beginning of a scene (usually trying to show where they
are first). The other actor enters into the video chat and starts to act and
have dialogue in the scene with the 3 actors. Tension builds in the scene as
the removed other actor tries to work out and act where the setting, work out
what the murder weapon is and work out who they have to murder. When the
removed other actor hears "10
seconds to go!" He/She kills who they believe should be killed
using the correct murder weapon. The removed other actor is called aside and
they are asked:
"Where were you? What was the murder weapon?
Who did you have to kill?"
Answering these questions effectively will result
in a high technical mark.
Hint: Try to spend 10 seconds establishing the
scene/setting. Then let the removed other actor come in and interact for 10 seconds.
Spend 15 seconds establishing the characters especially who "needs"
to be murdered (perhaps they are the most annoying character). Then spend 10
seconds establishing the "murder weapon" (but do not utter the name
of the object). Spend the last 10 seconds murdering the victim and reacting to
the murder.
In a... With a...
While a ... (1min.)
Story - Place,
Object, Happening
The teacher suggests a Place, Object,
Happening for the group. The players must act out a story that contains
each of the three suggestions.
Hint: The suggestions are normally incongruous so the
more the bizarre the story is the better. Try to start with the place, then
move onto the object appearing or being discovered and then have the event or
happening occur.
Alphabet Scene (1min.)
The teacher will ask for or decide on a situation
or location. Two players carry on a conversation, taking turns speaking. The
first player must start with a sentence beginning with a word beginning with
the letter "A", the second player starts with "B", and so
on. Variations of this game include: using more than two players, selecting a
random place in the alphabet to begin, doing the alphabet backwards.
Example:
# 1 "Amazing weather we're having."
# 2 "Beats the weather we had last week."
# 1 "Cold as hell."
# 2 "Didn't think hell was really all that cold."
Hint: Leave one
actor off screen in case the others become blocked or stop. Then let that actor
come on screen and "save" them. Remember: The group act out a scene.
Each new utterance begins with a new letter of the alphabet.
Time Warp
Time Warp is usually played as a 1 or 2 minute game. The
team is given a situation such as The
First Day at School or The Bank
Robbery or Building a Cubbyhouse.
The group is given 20 seconds to prepare. The group then quickly
decides which character they are going to act and a plot brief outline for
their first 30 second scene (remember to decide how the scene will start). When
the 20 second preparation time is over, the group begins the scene. The group
acts out a thirty second scene. The Teacher yells “Time Warp” and then shouts
out a time change e.g. “1 year later” or “two hours before”. The students go
straight into acting out the new scene using primarily the same characters. For
a 1 minute game, the team do one Time Warp and for a two minute game they do
three Time Warps.
Hint: Try to keep the characters and consistent.
Always calculate the changes and the time warp from the original scene.
Typewriter
The team is given a title to the story. One member becomes
the writer who sits at his/her typewriter and starts to type or narrate the
story as he/she writes it. The other actors start to act out the story. The
scene shifts from writer to actors continuously.
Hint: Don't let the writer drive the story the whole
time. The "actors" should discover new things and "make
offers" to the writer. The writer should accept "offers" and
keep the story moving while searching for a good ending.
Story-in-the-style-of...
The group is given a well-known story (e.g. Cinderella, Snow
White, Red Riding Hood). The group must act out the well-known story or part of
the story but the group must do this in a different style/genre. The style is
given to the group via suggestions (e.g. Western, Action, Sci-Fi, Romance, Soap
Opera, Gangster).
Hint: You don't need to act out all of the story. Try
to choose a style which is totally different to the original story but keep the
plot elements of the original story fairly accurate.
Category 2 - EMOTIONS
Emotional Transition (1 min.)
The conductor gets suggestions from the audience of a scene
(e.g. At the Dentist, The First Day of School, At the Bus Stop). The team are
given an emotional state to start the scene (e.g. Despair) and one to end the
scene (e.g. Happiness). The group acts out the scene with the initial given
emotion and at about 20 seconds into the scene they let the new emotion start
to creep in until it dominates the scene at the end.
Hint: Try to have the transition between the two
emotions happen slowly. Try to also create a reason to change the emotions.
Emotional Replay (1 min. - 2 min.)
The conductor gets suggestions from the audience of a scene
(e.g. At the Dentist, The First Day of School, At the Bus Stop). The team are
given an emotional state to start the scene (e.g. Despair). The team act out a
20 second scene. The conductor yells "stop". The team are then given
another emotion and they must repeat the same scene with the new emotion. The
scene is done 3 - 6 times.
Hint: Try to keep the lines and action of the original
scene virtually the same.
Emotional
Rollercoaster
The conductor gets suggestions from the audience of a scene
(e.g. At the Dentist, The First Day of School, At the Bus Stop). The team are
given an emotional state to start the scene (e.g. Despair). The group acts out
the scene in the given emotion until the conductor shouts “Freeze”. The group
freezes. A new emotion is given (e.g. exaltation) and the group then continues
the scene using the new emotion. This process is repeated three or four times
such that the group gets to continue the scene in about four different
emotional states.
Hint: Launch straight into the new emotion and then
find a reason for why you have changed. Everyone should act the new emotion.
Emotional Regions or 4 Square Emotions
The conductor gets a suggestion for a scene and for some emotional states from
the audience. The stage is divided into regions, with each region being
assigned one of the emotional states. Players construct a scene using the
suggestion. The scene starts in a neutral state. When the players enter a
particular region, they must acquire that emotion. A variation of this game is
to assign emotional qualities to particular objects on stage.
Hint: Start with only two actors on the stage and
establish the situation and at least 2 emotions first, then let the other
actors should come on. make sure actors shift from one area to another to show
the changes.
Category 3 - Movement Games
Space Jump
Two players begin a scene on stage. At some point, one of the players offstage
will yell "Freeze" or “Space Jump”. The offstage player replaces one
of the two players onstage and begins an entirely different scene, based on the
position of the players.
Mime
The group is given a situation and they must mime out the
situation. No words or sounds are permitted.
Expert Double Figures
Two members of the group are the hands for the other two
member of the group. One is an expert and the other is an interviewer. Four
players are needed for this game. The conductor gets a field of expertise from
the audience. The group pairs up. Person 1 becomes an interviewer and will
speak and be the body of the interviewer while Person 2 gets behind Person 1
putting their arms under Person 1’s arm pits. Person 2 becomes the arms for
Person 1 and she/he does all the gestures for Person 1. Person 3 is the voice
of the expert while Person 4 is behind Person 3 acting as the arms of Person 3.
An interview is conducted with the expert.
Gibberish Interpreter
This normally is played with only 3 players so chose the
most appropriate actors for the right job. A special gibberish is selected for
the group (i.e. Swedish Gibberish or Italian Gibberish). One actor is the
Interviewer (he/she only speaks English), One is the Gibberish Speaker (he/she
only speaks gibberish not English) and the final actor is the Interpreter
(he/she speaks both gibberish and English). The scene is conducted as an
interview (a bit like a television interview) of the gibberish speaker who is
an expert in a certain area (e.g. A Famous Swedish Pastry Chef or An Italian
Pasta Maker). In the last 10 seconds the Interviewer should wrap up the scene
and thank their guest.
Foreign Film
The group is given a type of Foreign Film (e.g. Bollywood,
Hong Kong Kung Fu, French Love Film, Italian Spaghetti Western) and they are
given a title for the film (e.g. Bombay
Alive, Kick my Chinese Junk or The Searchers in Verona). Two actors (A
and B) act out the film or a scene from the film. The other two actors (C and
D) act as English Interpreters (C translates for A and D translates for B). Actors should try to speak one at a time and A
and B should wait until C and D have translated the previous foreign language
utterance before they speak their response.
Animal Kingdom
Each actor is given an animal. They must act in the scene as
a human who has the qualities of that animal (e.g. for a pig perhaps the actor
is a human who is always eating). The actors act out a simple situation (e.g.
at the bus stop). Try to start with one character on stage and then the other
characters should enter one by one. try to let the characters drive the scene.
Category 4 - Rhymes and Music
Rhyming Couplets
The players act out a scene using only rhyming couplets.
Limerick
Five players stand side by side. The first player asks for a word to use in the
limerick. The players then create a limerick.
Madrigal
Works best with three players. Each player get a phrase or line. For Example:
Player 1 gets a "Simple phrase from Shakespeare." Player 2 gets a
"Common Advertising Slogan". Player 3 gets a "Fictitious
Headline from The Enquirer." Player 1 sings his phrase through twice. Then
Player 2, then Player 3. After all three lines have been heard, the singers
weave words and phrases in and out of each others lines, creating new lines.
Players trade focus, harmonies, tempos, words, etc.
Musical
The team is given a situation or well known story. They must act and sing the
story or situation out. The usual format of a musical is 10 seconds of dialogue
and then the actors burst into a song. Another 10 seconds of dialogue and then
the actors burst into song. This continues until the end of the scene. Musicals
normally involve love, villains or evil people and a soppy or happy ending
(e.g. Actors may act out a musical of The
Day Posh Spice met David Beckham. The actor acts out Beckham driving home from
football and then he sings the song, "Football
is Boring" and then we see Posh coming home from a concert and she talks
to the audience about how she wants something more in her life and then she sings
"I Need More Spice in My Life Than
the Spice Girls". Subsequently, the actors act out the meeting between
them and... etc.).
ABBA Poetry (1 min.)
Like line at a time story, this is done a line at a time but
it is poetry. The group is given a title to the Poem and they must
spontaneously invent a poetic verse about the topic. The poem is done in four
line stanzas and Line 1 rhymes with Line 4 and Line 2 rhymes with Line 3.
Usually the poem needs 3 or 4 stanzas thus 12 to 16 lines.
Song - Musical Style
Actors must make up an original song about a topic and they
must do it in the style designated (e.g. Skaterboy
could be done as a Britney Spears song or as an Eminen song or as a Wiggles
song).
Opera
The group must sing the scene as an opera. Everything
must be sung. A long death scene or a love scene should take place. It should
be melodramatic and over-the-top
Basic Emotion List for Games
Script for Theatresports Night
THEATRESPORTS NIGHT SCRIPT COMPETITION
Welcome to the 2nd Comedy for a
Cause. Tonight you will see students and teachers having fun to raise money for
_______.
The
basic guidelines are as follows:
1)
Each team can have 4 players
(or a maximum of 5 players) per team.
2)
Each team must have a teacher
or parent on the team
3)
Competitors will come from
Grades 6 to 12.
4)
We play 3 rounds tonight. Each
team will play in 2 rounds and then the top four teams compete in the 3rd
and final round. If teams are equal at this point, then a playoff is initiated.
The Structure of the Theatresports Night
Theatresports is usually played in a 3
round competition. We will be playing a 3 Round competition.
Round 1 - All Teams play. All teams play a 1 minute
game of their own choice from
any category in Round 1.
Round 2 - Round 1 - All Teams play. All teams play a 1 or 2 minute
game where the judges choose the category but the team chooses the game they
wish to play.
Round 3 - The top 4 Teams play. The top 4 Teams play one 2
minute game each from a choice given by the judges. Teams can have some
other choices such as emotions/topics. The team with the highest cumulative
score wins the competition.
So let’s introduce our teams for this
evening and give them a big round of applause.
The first team for this evening is ___________________________
The second team for this evening is ___________________________
The first team for this evening is ___________________________
The third team for this evening is ___________________________
The fourth team for this evening is ___________________________
The fifth team for this evening is ___________________________
The sixth team for this evening is ___________________________
The seventh team for this evening is ___________________________
The eighth team for this evening is ___________________________
The ninth team for this evening is ___________________________
The final team for this evening is ___________________________
The other important people we need to
introduce tonight are our timekeepers : ___________________________ and ___________________.
Our scorekeepers
_______________________________ Our lighting and sound people
___________________ , ______________________, Finally the people who you will love and
hate this evening – the judges. Our story judge for this evening is
________________ Our character judge is _______________. Our Technical Judge is __________________. And Finally our Hanging Judge is
_________________
Without further adieu let’s get started can
we please have up the captains of these 2 teams the _____________ and the
_____________ . I will toss a coin to see who goes first
and who goes second. You
win would you like to go first or second . What game do you choose? ___________ For that game you’ll need.
Play the game. (1 minute)
Let’s here from our judges.
Our story judge gives ________________
Our character judge gives _______________
Our Technical Judge gives
__________________
And Finally our Hanging Judge gives
_________________
Okay. On the second team.
What game do you choose? ___________ For that game you’ll need.
Play the game. (1 minute)
Let’s here from our judges.
Our story judge gives ________________
Our character judge gives _______________
Our Technical Judge gives __________________
And Finally our Hanging Judge gives
_________________
Can I have the next 2 teams up, the
__________ and the ____________
STRUCTURE REPEATS ITSELF UNTIL ALL 10 TEAMS
HAVE PLAYED.
Let’s look at the scores at the end of
Round 1.
REPEAT STRUCTURE
Let’s look at the scoreboard after round 2.
In 10th place we have _______________ . While in 9th we
have …… All the way until first place. So we need to say goodbye to 6 teams. Can I
please have up here _________, and ____________ and _____________ and ___________________ and _______________ and finally the
________________. Can you give a warm clap and goodbye to these teams.
Round 3 – the final round. Judges choice.
Remember all games in this round are 2 minutes long.
Can I have up ______________ ?
Can I have 3 suggestions of games from the
judges. The judges have suggested
________________ or __________________ or __________________ . What do you choose?
You now have 30 seconds to prepare.
Start.
Applause
Score.
Repeat for team 2, 3 and 4.
Let’s look at the scoreboard.
In fourth place we have __________
Third
Second
First
References and Resources
Coleman, J. (1991). The Compass: The Improvisational Theatre
that Revolutionalized American Comedy. Centennial Publications – University
of Chicago Press. Chicago.
Johnstone, K. (1979). Impro – Improvisation and the Theatre.
Routledge. London.
Johnstone, K. (1999). Improvisation for Storytellers.
Routledge. London.
Spolin, V. (1986). Improvisation for the Theater. (3rd
Edition). Northwestern University Press. Chicago.
Spolin, V. (1990). Theater Games for Rehearsal. (2nd
Edition). Northwestern University Press. Chicago.
Spolin, V. (1989). Theater Game File. Northwestern
University Press. Chicago.
Websites
Spolin Interview
Johnstone Interview – Spontaneity
and Originality
‘Whose Line Is It Anyway?’
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